Cyberpunk 2077

Cyberpunk 2077

The Brief

It was 2024 and Cyberpunk 2077’s team wanted something more interesting than another printed T-shirt. The task was to create a piece of merch that felt like it was smuggled straight out of Night City – something fans would actually use, show off on their gear, and keep as a collectible. Together with CD PROJEKT RED and Lumiverse/Inuru, we set out to turn the idea of an in-game “holotag” into a real, touch-activated OLED sticker that could live on a phone, laptop, or console without feeling like a toy.

Year

2024

Industry

Gaming & Entertainment

Timeline

10 weeks

The Brief

It was 2024 and Cyberpunk 2077’s team wanted something more interesting than another printed T-shirt. The task was to create a piece of merch that felt like it was smuggled straight out of Night City – something fans would actually use, show off on their gear, and keep as a collectible. Together with CD PROJEKT RED and Lumiverse/Inuru, we set out to turn the idea of an in-game “holotag” into a real, touch-activated OLED sticker that could live on a phone, laptop, or console without feeling like a toy.

Year

2024

Industry

Gaming & Entertainment

Timeline

10 weeks

Challenges

Challenges

The product needed to look like contraband, but behave like a reliable consumer device: safe, waterproof, and robust enough for thousands of activations. At the same time, the packaging had to explain a relatively complex tech product in seconds what it is, how it works, and why it’s special while staying fully on brand for Cyberpunk 2077.

The result is a piece of merch that extends the Cyberpunk universe into real life, creates a clear hero SKU for future drops, and gives marketing a visually iconic object to build campaigns around.

The Outcome

The Outcome

This project covered the full arc from idea to shelf: I translated the “Night City” fantasy into a concrete product concept, coordinated closely with the OLED hardware team so design and electronics fit together, and built packaging that doubles as both lore and instruction manual.

Throughout development I worked closely with the hardware team to align form factor and graphics with the actual circuit layout, prepared detailed 3D visualizations so the client could see how the product and card system would behave on shelf and in photos, and supported print proofing to make sure the neon yellow, blacks and micro-details reproduced correctly at scale. The result is a piece of merch that extends the Cyberpunk universe into real life, creates a clear hero SKU for future drops, and gives marketing a visually iconic object to build campaigns around.

BICE&CO by Maria Nowicka

BICE&CO by Maria Nowicka

BICE&CO by Maria Nowicka

(2016-25©)

BICE&CO by Maria Nowicka

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Clear next steps.

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BICE&CO by Maria Nowicka

Have a project in mind?

By submitting, you agree to our Terms and Privacy Policy.

Let’s talk.

Tell me what you’re making, where you are in the process — and what feels stressful.

Quick response.

I’ll reply with the best next step — whether that’s a full project, a diagnostic, or a quick clarification first.

Clear next steps.

If it feels like a fit, I’ll outline the scope, timeline, starting budget and what I’d need from you.

Dark gradiend background

BICE&CO by Maria Nowicka

Have a project in mind?

By submitting, you agree to our Terms and Privacy Policy.

© 2025 BICE&CO® Studio

Let’s talk.

Tell me what you’re making, where you are in the process — and what feels stressful.

Quick response.

I’ll reply with the best next step — whether that’s a full project, a diagnostic, or a quick clarification first.

Clear next steps.

If it feels like a fit, I’ll outline the scope, timeline, starting budget and what I’d need from you.

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